Seventeen games, ready to play

From Mines and Solitaire through arcade classics to strategy, city building and an adventure, all drawn anew and all included in amadeOS.

Mines

Find all mines on the field without stepping on one. Three sizes, from Beginner to Expert.

Solitaire

Klondike, the classic patience, with Draw One or Draw Three and unlimited undo.

Paddle

The ball game for two paddles, against the computer or two players on one keyboard.

Bricks

Break the wall with ball and paddle. Silver bricks take two hits, gold ones never break.

Snake

Steer the snake to the apples; it grows longer and faster. Never bite the wall or yourself.

Rocks

Turn, thrust and shoot through waves of rocks that break into smaller ones.

Swarm

Insects fly in, take their places and dive at your fighter.

Maze

Eat every dot while four ghosts hunt you, each in its own way.

Blast

Up to four players lay bombs among crates, on the keyboard and on gamepads.

Jump

Run and jump through a meadow, caves and the clouds to the red flag.

Hover Cab

Fly a cab on jets between rooftops and land your passengers gently. Twelve shifts.

Artillery

Two to four tanks take turns on hills of breakable ground. Aim, set the power, mind the wind.

Towers

Orcs, wolves and trolls march on your castle: build archers, cannons and frost towers.

Sands

Real-time strategy on a desert planet: harvest crystals, build a base, drive out the enemy.

Colony

Lay out houses and roads in a green valley; carriers bring the goods from flag to flag.

Town

A city in isometric view: roads, zones, power and water. The town grows where people want to live.

The Seal of the Templars

A point-and-click adventure in three acts, from Paris in 1307 to La Rochelle and Tomar today.

Learn how they are made

Every game is built on amade-game-engine, a 2D game engine in Java, and each one is explained chapter by chapter in the Game Developer's Handbook: from a bouncing ball in Paddle to path finding in Towers and a whole economy in Colony.